

I assumed around 8 minutes on average here because that’s right around the tme you get on Scythe of Amon. If you trade power levelling with your ally and divide the EXP by 2, it’s still twice as efficient as random brutal, and still much more efficient than any of the previous methods. Obviously both allies need to be competent to be able to use this strategy. Noteworthy is how in the time it takes players to get all nonprestige commanders to level 15 using random brutal, Cradle of Karax players would already have all commanders with all 54 prestiges, and almost reach level 90!! This effectively makes you 4 times more efficient at levelling, and can help you reach level 15 in less than an hour if you have the war chest or the stim pack, and a blistering 42 minutes if you have both the war chest and the stim pack. However he can start doing this at level 48.Įven though you only get about 1/4 of the EXP from regular games, you cycle games around twenty times faster. Arkship Commandant Artanis is slightly slower at 48 seconds, and slightly trickier. His benchmark is 37-39 seconds, depending on what Stone’s initial dialogue is. Karax is the fastest here since 8 shots to each construct instantly kills them. As a rule of thumb, you want to avoid stuff that increase the effective health of constructs like Just Die!, Barrier, and Diffusion as well as stuff that slow down your truck like Concussive Attacks or stuff that make it easier to mess up your targeting, like short-sighted. There is a little time investment required at the start by rolling for a good set of mutators. This is by far the most efficient grinding method. It’s fast to complete for strong commanders who have good strategies, but it will average more around 17 minutes because commanders at level 1 are pretty weak, and don’t have powerful top bars or heroes to clear the objectives fast.

Starcraft war chest bonus full#
As another perk, the bonus objective is relatively easy to complete on this map, so I added the full 2000 EXP. However, avoiding the headache and irritation of waiting on useless allies throwing their army away at the bonus might make up for it. Strictly speaking, it’s slower on average than is Lock & Load. This is the go-to method of people who dislike waiting on allies. The other half he just sort of gives up after his first army dies there. I estimated 1,000 bonus EXP for this map because half the time, your ally does succeed at getting the bonus. The bad news is that most allies don’t understand the concept of sending a single unit to the lock while the rest of the army is throwing itself at the bonus, so it averages out at around 15 minutes. So if your ally is starting to capture the last lock at 10:00, you have until 11:00 to both kill the bonus AND capture the last lock. The bonus objective adds 10% EXP, so it’s only worth getting if you’re adding at most 10% time. On the other hand, you get allies who delay the map by 6 minutes by tunnel-visioning on the bonus. It’s a mixed bag since you get allies who are decent and help you capture the last lock on time. 13 minutes is also a good estimate if you’re on-point with building and retargeting Earth Splitters. On average, your ally should be able to kill one of the bonuses by the time you eliminate the last Void Shard, so I added that. This is even faster than Lock & Load, because your ally cannot hold you back by ignoring the last lock as he throws away his entire army thrice over at the bonus. The best advantage this has is that you can use this to level Arcturus yourself much faster than the solo queue. I recommend this if you yourself have a level 6 Toxic Tyrant with no party on the server. This is available starting on level 6, with Toxic Tyrant. It's tilted longer because of long maps like Mist Opportunities and Temple of the Past, but also for the fact that low level commanders are less likely to complete shorter maps faster.

There are short maps and long maps, but on average, 24 in-game minutes should be fair.

I set this as the bottomline for grinding. Using these assumptions, we end up with these estimates:
